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Match & Tournament Rules

Last updated: 1 May 2026 · Applies to wager matches, premier and tournaments

Contents

  1. Game of skill
  2. Eligibility
  3. Match formats
  4. Wager flow
  5. Tournaments
  6. Veto / map pick
  7. Anti-cheat
  8. Cheating & penalties
  9. Match-fixing & collusion
  10. Disconnects & technical issues
  11. Cancellation & refunds
  12. Reporting & disputes
  13. Player conduct
  14. Sanctions

These rules supplement the Terms of Service and apply to every match, wager, premier session and tournament played on Blastforce. By queueing or by clicking Ready in a lobby you accept these rules in full.

Game of skill Match outcomes are determined by player skill in CS2 — aim, positioning, communication and tactics. There is no element of chance in the prize allocation: when a match completes, the entire prize pool is paid out to the winning side based on the verified in-game score.

1. Game of skill, not gambling

Blastforce wager matches are skill-based competitions. Each participant stakes the same amount of B-Coins, the engine collects the stakes into a prize pool, and the winners take the pool. The platform itself is not a counterparty to the bet; we facilitate the match, validate the result and distribute the pool. We retain only an explicit, displayed service fee where applicable.

2. Eligibility

  • You must meet the eligibility requirements in the Terms of Service (18+, not in a restricted territory, not on a sanctions list).
  • You must have a linked Steam account and a CS2 license.
  • You must have sufficient B-Coins to cover your stake at the moment you confirm.
  • For Wager and Premier matches you must run the Blastforce anti-cheat client throughout the session.
  • An account that is banned, suspended or under investigation cannot queue.

3. Match formats

FormatStake modelAnti-cheat
1v1 wagerBoth players stake; winner takes poolRequired
2v2 wagerAll four players stake; winning team splits pool equallyRequired
5v5 wagerAll ten players stake; winning team splits pool equallyRequired
PremierOptional stake; ranked progressionRequired
Casual / scrimNo stakeOptional
TournamentEntry fee → bracket prize poolRequired

4. Wager match flow

  1. Lobby creator sets the bet amount and format. Joining players see the stake before they click Ready.
  2. When all players are ready, each player’s stake is moved from their balance into the match escrow.
  3. The match starts on a Blastforce-managed game server. Anti-cheat sessions are registered for every player.
  4. The result is determined by the in-game score reported by the server and cross-checked against player reports.
  5. The winning side splits the prize pool equally (for team matches) or takes it whole (for 1v1). The result is final once written to the match record.

5. Tournaments

  • Tournaments use a single-elimination bracket with byes if the participant count is not a power of two.
  • Entry fee is deducted in B-Coins at registration. Unregistration before the bracket is locked refunds the fee in full.
  • Prize pool composition (entry-fee pool plus any sponsor add-on) is shown on the tournament page before registration.
  • Each round has a check-in window. Failing to check in is treated as a forfeit and refund/forfeit rules below apply.
  • Round results are reported by the team captains and verified by anti-cheat and server logs. Discrepancies trigger a dispute.
  • If the bracket cannot complete (insufficient players, server outage, tournament cancellation by Blastforce) all unspent entry fees are refunded.

6. Map veto & settings

  • Map selection follows the veto sequence shown in the lobby (typical CS2 ban/pick order). Failing to act in the allotted time forfeits that veto step.
  • Server settings (overtime, friendly fire, knife round, side selection) are fixed by the format and cannot be changed mid-match.
  • Custom config files, plugins, console scripts, third-party HUDs that read game memory, and netcode tampering are forbidden.

7. Anti-cheat

  • Wager and Premier matches require an active anti-cheat session. The session is registered when you accept the match and ends when the match closes.
  • The anti-cheat client sends heartbeat pings approximately every 30 seconds. If your client misses heartbeats for too long the session is dropped and you may be marked as having abandoned.
  • Restarting your machine, killing the anti-cheat process, running the game in a virtual machine, attaching a debugger, or using kernel-level cheat loaders are all detected and treated as a violation.
  • Anti-cheat data is processed only to keep matches fair, in line with the Privacy Policy.

8. Cheating & penalties

Detected violations are classified by severity:

SeverityExamplesAction
CRITICALAimbot, wallhack, triggerbot, ESP, kernel cheat loader confirmedImmediate permanent ban. Stake forfeited and redistributed to clean players. Wallet balance frozen pending investigation.
HIGHMacro abuse, statistically improbable accuracy, repeated detection signalThree-strike policy. Strike 1: warning + match voided. Strike 2: 14-day suspension. Strike 3: permanent ban.
MEDIUMSuspicious process, unusual peripheral, soft stat anomalyLogged for context. May trigger a manual review when combined with reports.
LOWHeartbeat noise, brief client desyncLogged only.

Ten or more pending server-side anomalies on an account flag it for manual review and may pause queueing until reviewed.

9. Match-fixing, boosting & collusion

  • You may not coordinate with the opposing side, intentionally lose, or split the prize pool with opponents.
  • Boosting (paying or being paid to throw matches), account sharing, ringer accounts (a different person playing on your account) and stack stuffing (queuing premade rosters disguised as solo) are forbidden.
  • Bets between two accounts owned or operated by the same person are void and the funds may be confiscated.

10. Disconnects & technical issues

  • Brief disconnects (network blip, client crash) should be followed by a reconnect within a reasonable time. The match continues short-handed in the meantime.
  • If a Blastforce game server times out (no progress for more than 12 minutes during play, or more than 4 minutes during start-up), the match is auto-cancelled and stakes are returned to all players.
  • If a tied match cannot be resolved by the format’s overtime rule, stakes are returned.
  • Personal hardware or ISP outages are not grounds for a refund. Players accept that responsibility when staking.

11. Cancellation & refunds

  • Stakes are refunded in full when: (a) the lobby is cancelled before all players are ready, (b) a match is auto-cancelled by the zombie-detection / server-timeout logic, (c) we cancel a match because of a confirmed cheating incident on one side and the other side is clean (clean side refunded; cheating side forfeits).
  • No refunds are issued because of personal disconnect, intentional leave, refusal to play a vetoed map, or dissatisfaction with the result.
  • For tournaments, unregistering before the bracket is locked refunds the entry fee. Once locked, no refund.

12. Reporting & disputes

  • Use the in-match report function to flag suspected cheating or rule-breaking. Include as much context as possible (round number, player nickname, what you observed).
  • Disputes about a match result must be opened within 24 hours of match completion via the Support form and must reference the match ID.
  • Decisions are based on anti-cheat telemetry, server logs, demo files (where available) and aggregated reports. We may take up to 7 days to investigate complex cases.

13. Player conduct

  • Voice and text chat must remain civil. Slurs, threats, doxing, sexual harassment, and content involving minors are zero-tolerance.
  • Griefing teammates (team-killing, blocking spawns, intentionally feeding the round) counts as throwing and may forfeit your stake.
  • AFK / idle play during a wager match is treated as abandonment and may forfeit your stake.

14. Sanctions

  • Violations can result in: warning, match void, stake forfeiture, queue suspension (24h / 7d / 30d), full account suspension, or permanent ban.
  • A permanent ban prevents queueing, listing on the Marketplace, depositing, withdrawing and creating new Blastforce accounts.
  • You may appeal a sanction once via Support within 14 days. Appeal decisions are final.
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